Playstation 5 Specifications
How fast will be the PS5?
GPU (8K Graphics)
(Confirmed) The PS5 will include totally new hardware.
- First gaming console to support 8K graphics
- GPU is a variant of Radeon’s Navi family
- Current prediction: 14.6 teraflops of computing power
- Ray Tracing Graphics (First time in a gaming console)
“We are so honored and proud to be part of Sony’s next generation Playstation…We love gaming…What we have done with Sony is
architect something for their application for their special sauce”
More information surfaced during AMD’s Computex event in May 2019, revealing that the PS5 will utilize a new RDNA architecture as part of the Navi line. This is part of that “special sauce” mentioned during the keynote. During the presentation, AMD outlined what this new architecture means for future GPUs:
- 1.5x performance-per-watt
- 1.25 performance-per-clock improvement over prior architectures
- New compute unit design resulting in improved efficiency and increased IPC
- Multi-level cache hierarchy, resulting in reduced latency, higher bandwidth and lower power consumption
- A streamlined graphics pipeline for optimized performance and higher clock speeds
- Since the PS5 will utilize this architecture, we can expect similar improvements from the console’s GPU.
Mark Cerny, the PS5’s system architect, confirmed in an interview with Wired that the PS5 will support up to 8K resolutions (most likely through upscaling techniques similar to what PS4 Pro does to reach 4K).
What still remains uncertain, is how this will look from a hardware standpoint in the next generation. The PS5 could have a massive SoC (system on a chip), or divide its components based on Ryzen and Navi respectively. A leaked image appeared online in May of 2019 via Komachi Ensaka, who pulled the image from a Chinese forum post (which has since been deleted).
Eurogamer managed to grab the image and wrote a comprehensive analysis based on what they could see from the PCB.
— 比屋定さんの戯れ言@Komachi (@KOMACHI_ENSAKA) April 27, 2019
While the board has yet to receive any silicon, the raw layout offers some interesting information:
The pin configuration confirms it will be paired with GDDR6 modules, possibly 16GB or 8GB depending on bandwidth
Space for an eight-phase voltage regulator module and two eight-pin power inputs (Eurogamer notes this could be rough with a simple fan cooling system)
Support for dual DisplayPorts, HDMI, and a USB-C VirtualLink for VR headsets. This port may also be used for standard USB-C accessories as well.
Komachi Ensaka also esitmates that, based on the size of the board, we could be looking at 3072 shaders, or 48 comput units. Beyond this, however, the performance will come down to the drivers and the clock frequencies.
Let’s look at the specs we’ll be seeing in 2020:
Everything is in 4K UHD
By 2020, all digital content will be presented in 4K resolution with many going to 8K. By the time the PS5 releases in 2020, everything from television, to movies, to streaming will be in this ultra high resolution. A recent survey of media executives showed that nearly two-thirds of the respondents said that 4K would be mainstream within the next five years.
Prices are high right now as this emerging technology is hitting the market. As time goes on, the cost of regulating and producing 4K content will go down, as will the prices. This puts the timeline directly in line with the PS5’s release. Given this, the PS5 will absolutely support 4K.
Graphics always take a huge leap forward with each new game console. When the new console releases, we’ll be looking at PS5 graphics that will possibly be indistinguishable from real life. We’re already seeing this line blurred with game environments, and that’s just the beginning. Games like The Vanishing of Ethan Carter are using a technique called photogrammetry to bring real life objects and settings into the game.
The biggest obstacle we’re facing is human faces. An observations known as the Uncanny Valley describes how we feel a sense of “uncanniness” when we look at someone that seems real, but isn’t quite right. In order to solve this, and other issues like realistic lighting, we’ll have to develop new and more powerful methods.
We’re already making progress with DirectX 12. This is a platform that developers use to make games, and according to Stardock’s CEO, Brad Wardell, DirectX 12 will bring CG-level graphics on PC by 2020. He makes a good point when he says that developers will learn to optimize development and better utilize the console’s resources as time goes on. This is true of any new development platform, but DirectX 12 is poised to bring us into the next level of graphics just in time for the PS5.
A recent interview with PlayStation’s architect, Mark Cerny, revealed that the new PS5 GPU will support Ray Tracing, which is a cutting-edge feature used in Hollywood CGI and in very high-end PC graphics cards. Ray tracing itself allows developers to create realistic lighting models that mimic the way light reflects and bounces off of surfaces like glass or water.
Not only does this advanced tech create even better graphics with realistic lighting, but it’s also a useful tool for developers. According to Mark Cerny:
“If you wanted to run tests to see if the player can hear certain audio sources or if the enemies can hear the players’ footsteps, ray tracing is useful for that.”
The Xbox One X has 40 customized compute units at 1172Mhz. It has also delivered on Microsoft’s promise of 6 teraflops in power. Conversely, the PS4 Pro clocks in at 4.2 teraflops. Our predictions are putting the PS5 at 14 teraflops of power, so the Xbox One X doesn’t stand a chance in this category.
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