Playstation 4 vs Playstation 5
Sony’s official video comparing performance of PS4 Pro vs next-gen PlayStation pic.twitter.com/2eUROxKFLq
— Takashi Mochizuki (@6d6f636869) May 21, 2019
The video above shows just how powerful the new SSD technology will be in the PS5. Not only will loading times be a thing of the past, but games will load their worlds faster than ever. This will lead to bigger environments, less texture pop-in, and far more detail in our games.
More and more details are coming to light, so it’s time to see how the PS5 will carry on the PlayStation legacy. I may not be a time traveler, but if you continue reading, you’ll find yourself in the future, if only for a moment.
There were several lessons that Sony took from the PS3 when they began talking about the PS4. The first of which was the launch pricing. When the PS3 came out, it was six hundred dollars. Even now, that is a lot of money to pour into a game console. We could go into economics and the fact that the cost of living is so high, but suffice to say that choice of pricing was not wise on their part. This was remedied in the PS4, but at a cost. The PS4 released at a price of four hundred dollars, which was a far more reasonable starting point.
— Takashi Mochizuki (@6d6f636869) May 21, 2019
The only developers that could truly take advantage of the PS3 were the ones who knew how to work the infamous Cell Processor. Even with the power it had, the lack of consistent, quality titles for the system was enough to warrant a change. Did I love Uncharted, God of War, and Killzone? Of course, but I wanted every game to stand up to that level of quality. This was fixed in the PS4 with Sony choosing a very traditional, easy to develop for system architecture that more closely mimicked the style of modern PC’s. Because of this, PS4 has already been lauded by developers as a console that is far more easy to create games for. We all know that when the developer is happy, the gamers are too.
Finally, the PS3 was loved for its lack of region coding and the fact that the games were easy to buy and sell. When the Xbox One originally announced that it would not allow the playing of used games, this sent the community into an uproar. People like to feel a sense of ownership with their games, which we’ll discuss later in the article, but Sony was quick to say that the PS4 would continue to be a flexible machine that could play used games and would not require an internet connection.
It’s easy to see how these consoles have benefited by learning from the mistakes of the last generation. In addition, it is clear the each console acts as a testing ground for new and innovative ideas that if successful will carry on to the next generation. The PS4 has enough going on now and in the future, that we can predict how these elements will evolve into the PS5
PS5 vs PS4
The PS5’s technology will be widespread enough that mass production won’t be an issue. This is good for the consumer as it will bring down costs. In addition the state of the economy could, and hopefully should be better in ten years time. Taking into account inflation and other potential indicators, the PS5 may not be as expensive as we think. A major component that will decide the cost of the system is going to be how much of the system is digital. It’s no secret that digital distribution is far less expensive than making discs, but will the general consumer be open to such a concept?
The fact of the matter is that the PS4 benefited greatly from being competitively priced. In the long run, a hundred dollars less than the competition is going to pay off. This was a major plus for the PS4, and Sony would be wise to continue the trend into the PS5.
Forget discs, Just beam it straight to my system
Digital downloads are becoming more and more prevalent but there’s no denying that people still like to have a physical disc. That being said, the concept is becoming more implemented. Even though games still come out on discs, they are also being offered as digital downloads. With the PS4, the entire games must be installed to the hard drive, and we’re talking up to fifty gigabytes per game. The storage of discs is only so large before it’s simply not logical to use discs anymore.
Digital downloads ps5
Part of the reason that downloads receive so much hate is that people don’t like waiting for their games to finish installing. PS4 implemented a feature where you can begin playing before it’s finished, but the PS5 will be released in the time of Light Peak technology, which promises download speeds of up to ten gigabytes per second. Waiting won’t be an issue. When the PS5 releases, discs will be a thing of the past, and Sony is already prepping consumers with this change by having the option to download every game you purchase.
It’s a smart move on their part to do it this way, as massive change is typically frowned upon. Gradual change however sneaks up and strikes before you know it, and therefore have time to complain about it. Ultimately though, this kind of change is good for the industry as it removes the barrier between the gamer and their games.
There’s never enough space to hold everything!
With digital downloads on the rise, the subject of storage space for all this digital content is also rising. The PS4 launched with a five hundred gigabyte hard drive, but this is honestly not enough. By the time the PS5 releases, we could be seeing hard drives that hold as much as 100 terabytes which is 100,000 gigabytes! Of course, this amount of space becomes moot if games themselves are extremely large in download size.
Another option is the onset of cloud-based gaming. Google Stadia is moving forward with this, while Sony decided to partner with Microsoft to make sure they don’t fall behind. Take PlayStation Now for example. This service allows you to stream games and have them delivered straight to your console in the same way you watch a movie or TV show on Netflix.
Remote servers (the cloud) are running the game and incorporating your inputs. You don’t have a disc, nor do you have a download. You are merely streaming the game straight to your console. It’s crazy to imagine such a world, and for me, it does bring forth questions about ownership and of course, the reliability of internet connections.
Granted, it’s better to own something you can see and touch, but people are willing to sacrifice tangible physicality for convenience. With the fast paced lifestyle of most people now and more so in the future, easy access to entertainment will be paramount.
Controller? No Controller? Make up your mind!
Up until now, consoles have had a very similar set up. You plug it into your TV, you grab your controller, and you get to gaming. With the PS5, you may still use your TV, but odds are you’ll just strap into your system instead. Virtual and augmented reality is massively popular again, with the PS4 we’ve already seen it utilized in countless titles.
Sony has confirmed they have VR plans for the PS5 and that the current headset will work on the new system, so VR isn’t going anywhere.
The PS5 will place you into your world like nothing else can. When you leave the house, you may bring your Head Mounted Display with you. This is an evolution of the remote play concept seen between the PS4 and the PlayStation Vita.
It’s too early to say if the PS5 will ditch the controller altogether, but I imagine it will either be extremely similar to the DualShock 4, or Sony will choose to simplify it and rely more on the motion tracking/virtual and augmented reality to deliver their new games.
Before we dive into our in-depth look at potential PS5 specs, lets start with the current predictions. The system’s architect, Mark Cerny, revealed some official details in April 2019, but the exact specs still remain a mystery. Here is what we know from that reveal:
- PS5 will support up to 8K resolutions
- The system will include an SSD that will drastically reduce load times
- Ray tracing (a powerful graphics technique) is supported by PS5
- The system uses a variation of AMD’s third generation Ryzen with eight cores of the new 7nm Zen 2 microarchitecture
- GPU is a variation of the Radeon Navi family
- The system provides 3D audio without any additional hardware
- Backwards compatibility with PS4 titles and PSVR is confirmed
A user on the Beyond3D Forum posted what they claimed to be leaked specs for the new system. Keep in mind, these seem a little high, but this is also the place where the Wii U’s specs were correctly leaked, so there may be some validity here.
These are our current spec predictions based on rumors and what was revealed by Mark Cerny:
- CPU: 8 core/16 threads at 3.2Ghz with a Zen2 architecture
- GPU: Navi-based with AMD next-gen features at 12.6 to 14.2 teraflops
- Memory: 24GB total with reportedly 20GB GDDR6 at 880GB/S and 4GB DDR4 for the operating system
- 2 TB SSD
It’s quite the leap, but with promises of 4K 60FPS across the board, this is the kind of hardware we would need. That being said, the RAM/memory seems a little on the high side. With these specs in mind, let’s dive deeper into the technology that could power the PS5 at launch and potentially a PS5 Pro midway through the next generation!
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